Who better to make games for the gaming community than the gamers themselves? Cutting out the middleman groups of passionate players (or
tortured loners) in basements and sheds around the world can create charming
little pixelated adventures that appeal not only to their friends and family
who are obligated to play whatever they churned out but actually can sell make
them money and most importantly entertain those who pick up the sticks and play
them.
Just as now in filmmaking amateurs are picking up a camera
and making a feature film worthy of distribution, and in the case of one funded
through Kickstarter a shiny Oscar to go on the mantel piece, it’s now time for
the video gaming community to start rivaling the big boys. It even appears
that the rules in both the worlds are the same all you have to do is write a
compelling narrative or have a concept that brings you in and the audience
don’t really mind that things aren't in focus or that every so often there’ll
be a little bug in the works that make a character walk through what appears to
be a solid wall.
ArcadeCraft delivers
that narrative that easily sucks you in and holds you in the chair. You start
off in the 1980’s at the birth of the arcade industry and after naming your
dark room off the beaten track and getting a loan from the bank it’s time to
start raking in the quarters, dimes and nickels to pay them back. The guys who created
ArcadeCraft at Firebase Industries
are a small outfit out of Vancouver, Canada and you can tell that the main resource
that went into creating the game was love along with a lot of late nights.
The game plays a little like the “Theme” franchise with Theme Hospital coming most to mind,
except the player isn't dealing with the trivial matters of life and death,
it’s much more important we’re looking at video games here. Starting off well ArcadeCraft has enough to keep you
interested for the first few “years” churning out new machines and a few
additional extras like hiring staff and customization options to make the dark
room less dark. However, it soon runs thin with all the machines basically
looking the same and only one member of staff to fire then re-hire there isn’t
much else to do and the room soon becomes boring. The options on the machine
also are a mystery to me, no matter what I set the difficulty to or chance the
price the popularity of the machine never seems to change. The saving grace is
that Firebase promises that they will be releasing updates for the game soon
that may add some more features.
The real strength of ArcadeCraft
is that everything feels very tactile. Although you’re interacting through
the world basically through pushing buttons and wiggling sticks the game gives
you a strange satisfaction from shaking the coins you’ve earned out of a
machine with a tilt, or picking each of your games up and slamming them back
down to turn the power back on when there’s a blackout is verging on thrilling
(maybe I need to get out more). It appears as if the simplicity that the game
is infused with is its biggest draw and it’s largest failing.
It might just be that the arcade business is particularly
nice to start ups but with ArcadeCraft even someone with the most basic understanding
of how to run a business will manage to make a success of the arcade. There
seems to be no possible way that you can fail even if you just let the game run
its course I’m certain that you’d scrape back enough to pay the bank back. In
future expansions I’d love to see a little more threat or even consequences to
decisions made. Maybe a few more staff you could hire with specific skill sets
or even the odd threat from outside the store other than the power-outs. The
most important thing though is more time and options to develop the arcade
right into the twentieth century with the inclusion of dance machines and those
shooting games that you instinctively duck out of the way of the oncoming hail
of bullets.
All in all a great little title for the cost of a multipack
bag of crisps with all the replay value of something seven or eight times the
price. You actually feel a deep attachment to the arcade that you run from
infancy to adulthood and especially the machines that you purchase and hope
become classics.
I wonder how long it will be before we see a socially
awkward programmer stumble their way through his/her acceptance speech at the
video game BAFTAs, I’ll be the first on my feet whooping and hollering. Beware
the gifted nerd’s corporate giants, we’re coming for you.
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