Friday 29 March 2013

Back - with vengeance!

If anyone reads this regularly, I doubt that anyone does but once in a while there seems to be someone looking at it who isn't me, you'll know that once again I've been pretty bad at updating stuff but here's a weekly update on how things are going!

So Sundown is slowly beginning to take shape I've got all the social media stuff on the go and the website so am now just waiting on the art work for the origins stories and need to get it all out there and some traffic to the site!! I've decided to call the origins stories Sundown - First Light (Play on the idea that the sun is coming up - see what I did there?!)
The Sundown First Light website homepage

Anyone who's interested can find it here: http://bottlerocketcomic.wix.com/sundown - give it a look it's all dancing, no singing yet and you can sign up to the email newsletter so that you can be kept informed about any developments in the near future!

In other news I've got the final draft of Aftercare in, we'll see where it goes - I'm hopeful and really want this to be a success - I think that it's going to shape the continuation of this career!!

Chasing Chuck is going from strength to strength and we've now got a concrete timeline in place for everything (god bless Manon!) and it looks like we'll be shooting in April come hell or high water - great to get this project on the go finally!

With the shorts BottleRocketFilm looks like it might have got the location for Source Material in the bag and Directive 43 is still waiting to hear back from Ideastap about funding but I've still got my fingers crossed for that!

Finally, I've managed to bag myself some work experience on an independent film called The Fitzroy that's filmed entirely on a submarine (and sets) check it out here:

http://thefitzroy.wordpress.com/2013/03/18/titles-animation-tests/

I'll be blogging about how it goes and all the exciting things that I get up to on set (here's hoping!)

peace (as ever)

- Ted




Saturday 23 March 2013

It's so much more than just a game! Confessions of a noob

Chances are that you’ve never really thought about Major League Gaming, or ‘MLG’ if you want to pretend to know what you’re talking about, but in time there will be no escaping it.

Founded in 2002 by Sundance DiGiovanni and Mike Speso MLG is a professional eSports organization that will soon be taking the world by storm. In 2002 eSports was in its infancy with only a very few organized leagues and tournaments for pro-gamers around the world and mainly in South Korea where gaming is big business. Speso and DiGicanni saw an opportunity to fill a wide gap in the gaming community and it looks like it might be on the verge of paying off.

Last weekend 16 teams from across Europe met to duke it out with one another in the Call of Duty European gaming championships in Cologne, Germany. Two of those teams were from our own very shores (England and Ireland) and met in a rather well spirited final where the Irish boys took home the trophy. Thopug it wasn’t just bragging rights the players were fighting over, the tournament ended with 1st to 8th place qualifying for the World Championships over in American where the winners take home a massive $1M in prize money; and with it rumored that well over 5 million viewers logged on to watch the final live with many more picking up the highlights package that is still available to watch at the MLG website the eSports arena has the opportunity to really explode over the next few years.

Watching as I did last weekend this was the first time that I had experienced professional gaming and was intrigued by all the coverage that I’d heard about it from sources as wide as The Metro on the underground to Tweets talking up the teams heading to the tournament. Then it hit me; this is getting huge – I needed to see it for myself.

So as I was sitting down to watch my first ever MLG matchup and thinking about this article that I wanted to write, I wondered who else would be logging on to watch two groups of twenty something’s play war? (For free I might add, take note other sporting franchises) It struck me as the competitors sat in front of monitors to begin that they were just as normal as you or I. These eAthletes were attainable figures, they weren’t the hulking, steroid riddled football players or the impossibly toned swimmers or long distance runners. These were just other human beings who had happened to be quite good at playing something that we all were able to pick up and enjoy to some level with little or no effort.

With a tiny amount of imagination we all could picture ourselves sitting at that screen in a European Championship vying for a chance to win $1M; not too long before I logged on to watch the event I had the sticks in my hand doing exactly what the two teams were about to do. When sitting to watch the Superbowl or 100M final at the Olympics not many of us can ever dream of having that same feeling of winning or losing in that situation. The athletes we see on that screen are unattainable figures that we are supposed to aspire to be but most of us will never be able to. These however are eAthletes I can see myself being able to do that and am able to identify every emotion that they are about to go through with ease drawing the reluctant me further into the world of competitive gaming.

After the tournament had finished I went deeper online to see what I could find out about MLG and what the future might hold for the development of the …sport (there I said it). DiGiovanni and Sepso see that there is a shift towards non-traditional stick and ball sports across the board in the “sporting” world, with broadcasters and marketing companies trying to look at ways to reach new audiences by supporting sports like NASCAR, motocross and BMX they thought that gaming could receive similar attention.

Major League Gaming is something to look out for in the future as a legitimate eSport. I don’t think that it’ll be long before we see it creep onto the television with fans of teams – merchandise and maybe even paid players on full time contracts rather than just individuals looking for prize money. Though the main thing that MLG gives us all is a great excuse for the argument that playing videogames is just wasting your life.  You’re not anymore – you’re trying to win $1M!!

Check out the Major League Gaming website here: http://www.majorleaguegaming.com/

Thursday 21 March 2013

Kickstarter - The future and a little bit of programming

http://www.kickstarter.com/blog/over-100-million-pledged-to-games

For anyone who still isn't on board with the crowdfunding idea being the future of the creative industries see the link above! It's amazing to see the investment of ordinary people in an idea that someone might have and the shear amount that groups of passionate people can attract to make their dream come true.

In other news I've always been a bit of a geek that the people close to me will more than know. I've decided to take this one step further now though trying to learn to create a "simple" app videogame - it's a long and slow process but so far (with a lot of help from the internet) I've managed to produce something that (kinda) works (see below) - it's only in its infancy but we'll see where it might take me later if I can get something rolling!


Sorry that this blog is barely written in English - it's been a long day starring at screens and I'm pretty tired! Onward with tomorrow!

peace,

Tuesday 19 March 2013

Sundown - First Light


So today was all about comics (nothing can get me more excited right now than comics) I finally finished the proposal for Sundown - First Light and sent it off to the artists that I'm hoping that I can work with. One of them I've worked with before (Sam Ginns) who helped me out with the pitch for Between Lambs and Lions and did an amazing job on the movie poster for me (it's just a shame that my pitching wasn't better!)

On the right is some of his work - I can't wait to get cracking on it! It's going to be amazing!

In other news I'm heading to London tomorrow to meet with Nick again about Dark Matter and work on the characters - should be an interesting meeting and hopefully at the end of it we should be in a position to start moving on the production of the thing!

Anyhow, for now.

peace,




Monday 18 March 2013

The end of the beginning or the beginning of the end

So... For the last 5/6 months I've given this writing thing a go and I've got a lot of maybes and few perhaps and many more no's but I am still chasing that one first YES!

Many would say that these are small successes but as someone much wiser than I once said: "You're either pregnant or you're not!" which brings me to start reconsidering that I just might not be right for this gig after-all, or possibly should have reconsidered jacking my day job in to peruse my dreams in the first place. Maybe.

Looking back over the last few months my writing has improved and I've definitely gotten further in my career than if I was burdened with the 9 to 5 every day but at what point must I have to accept that I've been away from the workplace for so long that I am no longer desirable to future employers and am just kidding myself that writing is for me and have now just used this as an excuse to avoid doing any "real" work.

But let's reassess where we are at the moment and the projects I'm working on:

Aftercare
Is going well - I had another meeting with Tor and Lisa this Saturday and things went well - we developed the idea further and it's now up to me to go and write another draft. It seems that everything is looking good for the project to be pitched in April and then we'll just have to see. Lisa says that there might be three places that we can take it and hopefully one of them will decide to pick it up.

Diagnosis - Hopeful

Dark Matter
Is again going well but with nothing shot I'm not counting my chickens just yet. I'm meeting with Nick again on Wednesday which is always great as we seem to have come from very different backgrounds in life but manage to find a common ground in film and things can get very creative when we bump heads together. The project has huge possibility but it's just all about delivering on it now.

Diagnosis - Fair to mildly confident (it's all about getting other people to see the projects potential now and shooting it on a tony budget!)

Sundown
Is now a comic and I've got huge plans for it - I'm working with some very talented artists who I know can deliver on a project but it's all about getting it done and out there now.

Diagnosis - Good - it'll get made - it's just that in the end no one might see it!

Chasing Chuck
Manon is a star and we're getting places with organization it's just that we're running up against brick walls the whole time. I was hoping to get stuff shot in April - but that looks like it might not happen.

Diagnosis - Happy with the way things are turning out - just need to get other people on board now.

Shorts
PreCog is rumbling away in the background, if Directive 43 can attract some funding from the Ideas Tap short film fund we're onto a winner with that and The 48 Hour Film Challenge is making me fill my nappy every time I think about it.

Diagnosis - Cloudy with a chance of meatballs! (who on earth knows!)

peace,


Friday 15 March 2013

Planets Under Attack review - Confessions of a Noob!

Planets Under Attack is part strategic interplanetary conflict simulator and part reason for early onset baldness. The story is simple enough you head out into the wilderness of uncharted space in a futuristic gold rush to try and make your fortune with everyone else wanting their share as they challenge you to do battle across planets at every turn.


Plodding through conflict after conflict the game never feels laboured giving you new obstacles at every turn and the variety of maps and planet types keeps you interested ramping up the difficulty with meteors and moons meaning that you can only approach planets from certain angles, multiple enemies sending fleets of ships from all directions and eventually a huge death star like boss that can reduce your planets population to tumble weeds in an instant Planets Under Attack soon turns from enjoyable space exploration romp to a frustrating journey into the unknown.

Although with changeable difficulty settings and an element of role playing thrown in for good measure you can soon conquer even the most difficult level with management of your perks and emotions. One of the joys of the game is returning to a level that you previously thought impossible armed with a new upgrade and completing it on a harder difficulty setting. The game even rewards this diligence with unlocking new planets to return you to that frustrated state.

As every avid videogame fan knows you’re not worth your salt until you’ve picked up the sticks and challenged the other gamers out there to a duel AI can only go so far as to challenge you before you need another human to scheme against. Loading up the multiplayer screen I think that this is the time to test my metal against whoever might be out there only to be told: “computer says no”. It appears time and time again that no-where else in the world is there someone else playing Planets Under Attack at all on Xbox Live, both disappointing for myself and the developers (Topware Interactive).

Returning to the campaign to grind out the rest of its 32 levels with mild disappointment that soon, once again, transfers to frustration with the game finding new ways to infuriate me at the highest difficulty levels. However, Planets Under Attack has a way of making you stay with it no matter how hopeless the situation. The controls are easy to learn so that even a beginner can understand the basic mechanics of the game but there are some subtleties that need to be understood before you can call yourself a master. Deciding when to build up a planet against sending an armada to capture an enemy planet that looks vulnerable at that time is a difficult choice and when a decision you have made comes back with results you do genuinely have a strange wash of pride come over you for something that was not all that complex to execute.

The interface of the game is clean and simple allowing the player to absorb the important information about the fight going on around the screen yet also take in some striking visuals that give the game a rather nice comic book feel. Every so often a piece of space debris like a satellite or lost spaceman will drift into view giving you a sense of scale to the battle below which is a nice little touch. 

With all the bad press about bankers and greed at the moment it seems strange that a game would want to put the desire for money at the centre of a storyline but the cast that drive the story are exciting and engaging. They play out the story and the mysteries that the galaxy holds in such a way that keeps you hooked, if you just finish this one last level you might get another clue that’ll help you work out the big secret at the end. It never really becomes much of an issue that you’re basically out to make as much money as you can regardless of the consequences for the universe but it never feels like an evil pursuit.

What at first seems like a simple point and click couch strategy game can, if the player wants to, turn out to be something that has the depth and breadth of a much more expensive title. The only problem is that it seems to be destined to be one of those Xbox titles that hardly anyone will ever play. At times it seems like I’m the only one. Their loss.

Tuesday 12 March 2013

ArcadeCraft Review Confessions of a 'Noob'

The Xbox indie set up is the future of casual gaming. There I said it, it’s out of the way and I can’t wait for the trolls to have at it! You’re probably itching to get to the comments right now. Well go on then I’ll wait, you just come back here and finish the rest of the article once you’re done. I’ll admit that it’s like following around a dog that has swallowed a wedding ring at times. You’ll have to see a lot of crap before you find the diamond but it’ll come out eventually and it’ll be worth the wait because when you do find it you’ll reap the rewards.

Who better to make games for the gaming community than the gamers themselves? Cutting out the middleman groups of passionate players (or tortured loners) in basements and sheds around the world can create charming little pixelated adventures that appeal not only to their friends and family who are obligated to play whatever they churned out but actually can sell make them money and most importantly entertain those who pick up the sticks and play them.

Just as now in filmmaking amateurs are picking up a camera and making a feature film worthy of distribution, and in the case of one funded through Kickstarter a shiny Oscar to go on the mantel piece, it’s now time for the video gaming community to start rivaling the big boys. It even appears that the rules in both the worlds are the same all you have to do is write a compelling narrative or have a concept that brings you in and the audience don’t really mind that things aren't in focus or that every so often there’ll be a little bug in the works that make a character walk through what appears to be a solid wall.

ArcadeCraft delivers that narrative that easily sucks you in and holds you in the chair. You start off in the 1980’s at the birth of the arcade industry and after naming your dark room off the beaten track and getting a loan from the bank it’s time to start raking in the quarters, dimes and nickels to pay them back. The guys who created ArcadeCraft at Firebase Industries are a small outfit out of Vancouver, Canada and you can tell that the main resource that went into creating the game was love along with a lot of late nights.

The game plays a little like the “Theme” franchise with Theme Hospital coming most to mind, except the player isn't dealing with the trivial matters of life and death, it’s much more important we’re looking at  video games here. Starting off well ArcadeCraft has enough to keep you interested for the first few “years” churning out new machines and a few additional extras like hiring staff and customization options to make the dark room less dark. However, it soon runs thin with all the machines basically looking the same and only one member of staff to fire then re-hire there isn’t much else to do and the room soon becomes boring. The options on the machine also are a mystery to me, no matter what I set the difficulty to or chance the price the popularity of the machine never seems to change. The saving grace is that Firebase promises that they will be releasing updates for the game soon that may add some more features.

The real strength of ArcadeCraft is that everything feels very tactile. Although you’re interacting through the world basically through pushing buttons and wiggling sticks the game gives you a strange satisfaction from shaking the coins you’ve earned out of a machine with a tilt, or picking each of your games up and slamming them back down to turn the power back on when there’s a blackout is verging on thrilling (maybe I need to get out more). It appears as if the simplicity that the game is infused with is its biggest draw and it’s largest failing.

It might just be that the arcade business is particularly nice to start ups but with ArcadeCraft  even someone with the most basic understanding of how to run a business will manage to make a success of the arcade. There seems to be no possible way that you can fail even if you just let the game run its course I’m certain that you’d scrape back enough to pay the bank back. In future expansions I’d love to see a little more threat or even consequences to decisions made. Maybe a few more staff you could hire with specific skill sets or even the odd threat from outside the store other than the power-outs. The most important thing though is more time and options to develop the arcade right into the twentieth century with the inclusion of dance machines and those shooting games that you instinctively duck out of the way of the oncoming hail of bullets.
All in all a great little title for the cost of a multipack bag of crisps with all the replay value of something seven or eight times the price. You actually feel a deep attachment to the arcade that you run from infancy to adulthood and especially the machines that you purchase and hope become classics.

I wonder how long it will be before we see a socially awkward programmer stumble their way through his/her acceptance speech at the video game BAFTAs, I’ll be the first on my feet whooping and hollering. Beware the gifted nerd’s corporate giants, we’re coming for you.

Monday 11 March 2013

Confessions of a "Noob" Part I

So as part of this blog now I'm going to start including a few things about my adventures in the video gaming world in a blog that I'm calling "Confessions of a "Noob" to see what I can learn from getting owned - or pwned as they say.


I’d be terrible at war, especially if it was just like Call Of Duty Black Ops II. Unless it involved shrieking uncontrollably at the screen about how unfair it was: “There’s no way that he could have shot me first.” “That bastard must be cheating.” “What?! He can’t have knifed me from that angle.” And numerous other expletives that can’t be mentioned in an article like this involving hurling the sticks across the room in a bind rage usually associated with the news of a parking ticket or the idea that Disney are going to make new Star Wars (What? They are?)

One new laptop and a full therapy later I’m ready to continue. I don’t know what it is about pretend war that gets us all so riled up. The Call of Duty franchise is a worldwide phenomenon and a title that any self-respecting gamer has mastered, I am however terrible at it. My friends, all self-confessed addicts, are crazy good at playing solider and tie me in knots when we fire up a multiplayer game but with good grace we usually turn it into an excuse to drink before nights out allowing me to get sufficiently inebriated before heading to whatever dive we are frequenting that night. In the same room as them it turns to an evening of good natured ribbing that I just must be terrible at anything from love making, social skills and everything between based on my performance twiddling my thumbs, pad raised at a lopsided angle, tongue clenched in my mouth like an unfortunate child who kept his face that way when the wind changed.

However, it’s online that the real problems start for me. Having never played the game properly and being thrown into a world where no one has time for “The Noob” I find myself more lost than the cast of TOWIE at a Menser meeting. Everyone from the housewife in New Jersey to the fourteen year old in Cairns Australia decides after shooting me dead for the seventh time that they need to put the boot in ringing insults in my ears ranging from the size of my manhood to unspeakable acts that they are going to do with my (non-existent) sister. Even when I eventually decide to mute them so I am only left with the sounds of my own demise I can faintly hear them as if a whisper in the wind tearing me a new one as their expertly customised avatar teabags me after another headshot.  I just wish that there was a button that allowed me with my dying breath to bite down hard on their pixelated nutsack; I may have a tiny penis but you’d don’t have one at all now!

The problem I think I have it that I treat playing the game too much like I’m in a real war. I hide (cower) behind everything, snaking my way between objects that I think would be able to stop a bullet only for some little shit to come up behind me and faintly chortle as they blast me in the back with a sniper rifle on the way to picking up another perk. When I decide that this is no longer an option and fearlessly plough into the enemy guns blazing allowing my weapon to do the work hoping that something might make contact with anything I realize that I attract attention from the only guy at the back who is using my previous tactic to great effect as the game treats me to a slow motion replay of him picking me off from the other side of the map. Finally I give up and decide to follow someone who looks like they know what they’re doing like a creepy stalker in a club at 01:50 thinking that this is a dead certain pull which looks to be going well. However, now I have attracted the “praise” of even my fellow team mates who are more than happy to allude to proportionality of my manhood in relation to my ability to shoot pretend people.

As a simple noob I don’t expect anyone to take my advice on the subject of COD but from what little I have played I can deduce the following things:

Chuck a grenade whenever you can
Pretty sure this is self-explanatory; whenever you can simply lob up one of the buggers whenever you can. You never know you might get lucky. It’s similar to talking to a stranger on the train, probably they’ll ignore you, most likely they’ll be a freak but once every so often you might get a date out of it.

Use that map in the corner
It took me a while to work out how to focus on two things at once, I’m still not awfully good with it, but apparently once you crack when to be looking at the carnage on the screen and when to be looking at the orange blips replicating it you’re on to a winner.

Lay and pray
Whenever you come face to face with an adversary hit the deck. Other players tend to aim at the chest, and if they’re good at the head, if you’re down by their feet you might get lucky and get the first shot off – but that’s all I can give you.

Jump around
On one of my following mission during a game I noticed that this guy was jumping around (a lot) this made most of the bullets miss him and hit the, non-jumping, me. It obviously made him a much less desirable target, though I can’t imagine that it made aiming all that easy.

Don’t be shit
If you’re serious about COD then practice, just like anything unless you train you’re going to be shit and if there’s anything that I’ve learnt from being shit, don’t be.

Or… Find people who are shitter than you.
Work in a nursery (kindergarten), old people’s home, ICU bring your console in and start whopping ass. Just don’t let them play it too much – they might end up getting better than you and then you’re back to square one.

Saturday 9 March 2013

09/03/2013

So ... I know that I've been really shit at updating this recently  but I've been so busy - mainly with stuff that I've talked about before so didn't really see a point in updating anything!

Basically I'm still slogging away with various projects including Aftercare, Tripwire and Chasing Chuck.

Chris and I pitched at the Stoke film festival which was not only a colossal waste of time but actually might have been a hiderance to our projects development. The main conclusion that I took from all of the meetings is that we should just go and start making the films ourselves - no one is going to give you any money unless you've actually made something first that have been successful!

On the shorts front we're in the middle of all the pre-production stuff - gathering the cast, locations etc... It's really exciting to be involved in the production side of things rather than just writing!

In other news I'm hoping to get a little internship at Gamespot to try and get me writing something to a brief and have me get used to office life in case this whole freelance thing doesn't work out! It'd also be great to be able to work with a new medium - video games!! I'm not a huge "gamer" as such - I love my strategy games but suck at all things COD and shooting related - but I suppose that there's no time like the present to start training myself to make me better!

peace,

- Ted