Friday 15 March 2013

Planets Under Attack review - Confessions of a Noob!

Planets Under Attack is part strategic interplanetary conflict simulator and part reason for early onset baldness. The story is simple enough you head out into the wilderness of uncharted space in a futuristic gold rush to try and make your fortune with everyone else wanting their share as they challenge you to do battle across planets at every turn.


Plodding through conflict after conflict the game never feels laboured giving you new obstacles at every turn and the variety of maps and planet types keeps you interested ramping up the difficulty with meteors and moons meaning that you can only approach planets from certain angles, multiple enemies sending fleets of ships from all directions and eventually a huge death star like boss that can reduce your planets population to tumble weeds in an instant Planets Under Attack soon turns from enjoyable space exploration romp to a frustrating journey into the unknown.

Although with changeable difficulty settings and an element of role playing thrown in for good measure you can soon conquer even the most difficult level with management of your perks and emotions. One of the joys of the game is returning to a level that you previously thought impossible armed with a new upgrade and completing it on a harder difficulty setting. The game even rewards this diligence with unlocking new planets to return you to that frustrated state.

As every avid videogame fan knows you’re not worth your salt until you’ve picked up the sticks and challenged the other gamers out there to a duel AI can only go so far as to challenge you before you need another human to scheme against. Loading up the multiplayer screen I think that this is the time to test my metal against whoever might be out there only to be told: “computer says no”. It appears time and time again that no-where else in the world is there someone else playing Planets Under Attack at all on Xbox Live, both disappointing for myself and the developers (Topware Interactive).

Returning to the campaign to grind out the rest of its 32 levels with mild disappointment that soon, once again, transfers to frustration with the game finding new ways to infuriate me at the highest difficulty levels. However, Planets Under Attack has a way of making you stay with it no matter how hopeless the situation. The controls are easy to learn so that even a beginner can understand the basic mechanics of the game but there are some subtleties that need to be understood before you can call yourself a master. Deciding when to build up a planet against sending an armada to capture an enemy planet that looks vulnerable at that time is a difficult choice and when a decision you have made comes back with results you do genuinely have a strange wash of pride come over you for something that was not all that complex to execute.

The interface of the game is clean and simple allowing the player to absorb the important information about the fight going on around the screen yet also take in some striking visuals that give the game a rather nice comic book feel. Every so often a piece of space debris like a satellite or lost spaceman will drift into view giving you a sense of scale to the battle below which is a nice little touch. 

With all the bad press about bankers and greed at the moment it seems strange that a game would want to put the desire for money at the centre of a storyline but the cast that drive the story are exciting and engaging. They play out the story and the mysteries that the galaxy holds in such a way that keeps you hooked, if you just finish this one last level you might get another clue that’ll help you work out the big secret at the end. It never really becomes much of an issue that you’re basically out to make as much money as you can regardless of the consequences for the universe but it never feels like an evil pursuit.

What at first seems like a simple point and click couch strategy game can, if the player wants to, turn out to be something that has the depth and breadth of a much more expensive title. The only problem is that it seems to be destined to be one of those Xbox titles that hardly anyone will ever play. At times it seems like I’m the only one. Their loss.

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